![]() Scareclaw, Salamangreat, and more are going to benefit, but in truth nearly every deck playing an Extra will have S:P. This I:P upgrade is two pieces of removal in one, for any deck able to make a Link-1 without sweating. In terms of generic power, AGOV isn’t lacking either, giving us the best Link-2 since Spright Elf (now banned), in the form of S:P Little Night. If you skipped out on buying Kashtira Fenrir, be sure to at least grab some copies of Diabellestarr the Dark Witch. The best deck in the OCG at time of writing is Rescue Ace with a sizable Diabellestarr package, and I haven’t even mentioned that Rocket Synchron meets the Snake-Eye’s search condition, giving you multi-tuner access more readily than ever before. If you’re playing a deck that generates a lot of ‘empty advantage’, cards in hand or on the field you’re not actually able to use effectively, these cards happily act as a sub-engine to transform those stragglers into win conditions. My verdict is as positive as I can possibly suggest: These cards will change how we approach Yugioh. The major difference comes down to far more accessible Spell Speed 2 looping, something BA lacked back in the day, as well as being far more generic, able to pitch any other card, not just a Snake-Eye. ![]() If you’re familiar with how Cir/Dante/Graff works, this is similar. ![]() Snake-Eye is similar - you’re incentivized to sacrifice cards in a HOPT loop between Snake-Eyes Oark, Excel, and Wight Birch while ending on Snake-Eyes Flamberge Dragon, which itself ports into two of your smaller bodies. Her search Spell, “The Sinful Spoils Hunter Fiend” is a 2-for-1 over two turns, providing an endless loop of advantage, so long as you have a few cards to spare. As a splashable card, she relies on being able to use your on-field resources, transforming dead cards left errantly behind from a combo line into bodies, bodies, bodies. Diabellestarr stands alone, with currently only one maindeck monster and a bunch of Spell/Traps, although in the OCG she at one point was in >20% of all decks. Next is Diabellestarr & Snake-Eye, which is like Adventure Token and Burning Abyss rolled into one. For the TCG especially, many people are pitching it as a Synchro strategy, tuning Level 2s to the Horus monsters, resulting in things like Chengying or Baronne. My verdict? I think Horus as a standalone strategy won’t come into its own until maybe Phantom Nightmare, where it receives a secondary version of King’s Sarcophagus, but as an engine it’s likely to see immediate experimentation. Konami’s marketing of this archetype has been plentiful, too, with Duamutef, Blessing of Horus even being the Sneak Peek card, and much of the press release coverage hyping these cards. This pairs excellently with Volcanic, notably, which can use all three copies of Volcanic Shell as part of this cost to retain as much in-hand advantage as possible. The flagship monster, Imsety, Glory of Horus, sets up their enabler on its own, being King’s Sarcophagus, and from there you can invest up to 3 more cards from hand into being fodder for sticky Level 8 threats. In the OCG, it’s seen play alongside Tearlament, Volcanic, and essentially any strategy not reluctant to dump their hand on bodies. Horus is the next iteration of Eldlich in many ways, with large, sticky threats that benefit most in being the secondary strategy to more combo-oriented decks. I’d like to first touch upon the archetypes introduced in this set, which have become a significant meta share in the OCG - Horus, which vaguely supports Horus the Black Flame Dragon, and Diabellestarr alongside her paired archetype of Snake-Eye. Not since Power of the Elements can it be said that a core set lived up to those expectations while Darkwing Blast had the Bystials & Kashtira Fenrir, and Duelist Nexus capped off the support for Purrely, Age of Overlord, coming October 19th for North America, won’t disappoint. It often comes in waves, with there being a series of middling, largely unmemorable sets, followed by the crash of a potent card pack, where it seems every card within was tailored for competitive duelists. These sets are defined as being big, holding both archetypes and generic staples, and coming out every 3-4 months, but their relative power level can vary dramatically. ![]() It can be difficult to judge where a competitive deck can arise from, when we look at the history of Yugioh’s core sets.
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