To finalize it, they needn't even consult an Hour or one's servant (no need for the Nameless Name of Velvet or the Vagabond to intervene) they just flee to the farthest-off place in the Evening Isles, where they can become forgotten and live out the rest of forever unbound & (mostly) unbothered. The Temptation to escape comes to a Long tired of serving their hour, evolves into a greater Desire by studying this most elusive, least-represented category of Lore. That said, it follows the same beats as many other victories, just after we as players would lose agency over our characters. Secret Histories doesn't offer an ascension, but an alternative for those who've already ascended. This is essentially like the Exile obscurity victory, but if instead of fleeing a Reckoner Lord they fled the influence of the Hours themselves - with the added bonus of immortality. The sunny little island-port called Noon is the exile-realm of the immortals who refused all those options." (Port Noon Anecdote, the highest SH lore)īasically, the Long at Port Noon scammed their Hours - they took the immortality and ultimately fled to a place beyond extradition and memory. "There is a choice that every immortal must make: enter the service of an Hour, or return to the mortal ranks, or face extinction. However, there's a loophole to this second bit known only to the best-versed in Secret Histories: The general motivation for most ascensions throughout the game is eternal life, and choosing to serve a specific Hour is mainly an afterthought - the less important 'price of admission' for Long-hood. "Port Noon is where the Long go to enjoy the sea and the sun, to drink from the Spring that makes them forgotten, and to stay out of trouble. Seeing as how the base game allows the player of change their temptation, Exile offers multiple, and there are even Anti-Victories unaligned to a given aspect, it's odd that they wouldn't include a path for Secret Histories as such a prominent occult aspect. For most possible ascensions, the game offers the player a choice of paths to multiple different victories. The highest-level SH book outlines a voyage echoing the path of the Vagabond, but suggests that Port Noon is a more final destination than those of the other ascensions and even the Vagabond herself - a goal beyond Nowhere and even the Glory.įorgive me if this is all terribly obvious and I'm just a bit slow on the uptake, but earlier today I thought about how there are next to no SH influences, tools, or summons (Theresa is SH in the same way Ezeem is Forge - i,e, not very much at all), and no followers or desire. ADDENDUM TL DR: Secret Histories is closely tied to Moth, as is the only Hour for this aspect - the Vagabond. TL DR: The Secret Histories "ascension" is living as an unbound, forgotten Long in Port Noon - throughout most regular games, we see this 'path' in the background but never get the chance to follow it ourselves because it takes place after the other ascensions.
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